Alquerque · Ten · 米格飞棋十子
Reserves to drop and diagonals to travel: reinforcements keep arriving on a board a piece can cross in a single slide.
补子和斜线一起来:援军源源不断,而一枚子一步就能横穿整张棋盘。
带斜线的飞棋,五子先上场,五子留在手里
Alquerque rules, five on board and five in reserve
玩法要点
- 棋子:双方各 10 枚(5 枚上场 + 5 枚在手)
- 棋盘:5 × 5 网格 + 斜线,25 个棋点
- 吃法:夹吃、挑吃,敌棋会变成己方棋子
Quick start
- Each turn, either place a reserve on an empty point or move a piece already on the board.
- Slide along a clear horizontal, vertical or drawn diagonal line without jumping or turning; sandwiching a rival or entering between two rivals converts them.
- An empty rival board is not elimination while reserves remain; win when they can neither place nor move.
快速上手
- 每回合可放一枚备子到空点,或移动盘上的己子,不必先放完。
- 沿横竖或画出的斜线直飞,不能跨子或转弯;主动夹住敌子、或插进两敌之间,会把被夹或两侧的敌子变成己色。
- 对方盘上无子但手中仍有备子时,不算淘汰;让对方无子可放也无子可走才获胜。
Rules
Board and Setup
Play on a 5 × 5 grid of 25 points, with extra diagonal lines added — the pattern looks like four asterisks fused together. Not every point has a diagonal, only the ones the board actually draws one through.
Each side has 10 pieces total: 5 start lined up on their own outer row, and the other 5 stay in reserve, ready to enter the board at any time.
Each Turn: Move or Place, Your Choice
On your turn, either move one of your pieces already on the board, or take one piece from your reserve and place it on any empty point — either is fine, in any order, and you're never forced to place just because you still have reserve pieces left.
Moving works exactly like the no-reserve version: slide any distance along a row, column, or diagonal, stopping the instant you'd land on any piece, friend or foe — no jumping and no turning mid-move.
A placement can only land on an empty point. Play then passes to the other side.
Pincer Capture
Whether you moved or placed, if your piece lands right next to one enemy piece and your other piece already sits on the far side of it along the same row, column, or diagonal, that trapped enemy piece flips to your color.
Insertion Capture
Whether you moved or placed, if your piece lands in the gap between two enemy pieces, both of those enemy pieces flip to your color at once.
Winning and Timer
Win by flipping every one of the opponent's on-board pieces to your color while they have nothing left in reserve, or by leaving them with no legal move at all (nothing movable on the board, and nothing left to place).
An opponent with zero pieces on the board but reserve pieces still unplaced hasn't been eliminated yet.
Each turn lasts 60 seconds; when time expires, play passes to the other side.
Timer
Each turn lasts 60 seconds. When time runs out, the turn passes to the other side automatically.
You can change the difficulty anytime in Game Settings.
规则详解
棋盘与开局
棋盘是 5 × 5 的网格,一共 25 个棋点,比方格飞棋多了几条斜线,看起来像四个米字格拼在一起——不是每个棋点都连着斜线,只有画了斜线的棋点才能斜着走。
双方各有 10 枚棋子:5 枚摆在各自最外面的一整排,另外 5 枚留在手里,之后随时可以放上棋盘。
每回合:走子或放子,二选一
轮到自己时,可以选择移动一枚已经在棋盘上的己方棋子,也可以选择从手里拿一枚棋子放到棋盘上任意一个空位——两种选择都行,没有先后顺序,手里还有棋子也不用非放不可。
移动的走法跟不带备用棋子的版本完全一样:沿横线、竖线或斜线一直飞到底,碰到棋子(不管是自己的还是对方的)就必须停在它前面,不能跳过去,也不能中途转弯。
放子只能放到空位上,放完就轮到对方。
夹吃
不管是移动棋子还是放子,只要新落子的位置紧挨着一枚敌棋,敌棋的另一边紧挨着又是自己的棋子(同一条横线、竖线或斜线上),中间这枚敌棋就会变成自己的棋子。
挑吃
不管是移动棋子还是放子,只要新落子的位置正好夹在两枚敌棋中间,两边都紧贴着敌棋,这两枚敌棋会同时变成自己的棋子。
胜负与计时
把对方棋盘上的棋子全部变成自己的颜色、并且对方手里也没有剩余棋子可放,或者让对方没有任何合法走法(棋盘上的棋子无路可走,手里也没有棋子能放),即可获胜。
对方棋盘上暂时没有棋子,但手里还有备用棋子没放完时,还不算被淘汰。
每步限时 60 秒;时间用尽后直接交换回合。
计时
每步限时 60 秒,时间到了会自动换对方走。
可以在"对局设置"里换一个难度,随时都能换。