Linked-Horse Chess · 连环马棋
Nothing is captured: every mill sends your own pieces to the stable, and you win when the last three left standing form one.
不吃对方的子:每成一次连环马,是把自己的子送进马厩,最后剩三枚还连成一条线才算赢。
不吃对方子,凑「连环马」入马厩,先减到三子成连环马者胜
No capturing — bank mills into the stable, first down to a three-piece mill wins
玩法要点
- 棋子:双方各 10 枚
- 棋盘:三个同心正方形,24 个棋点,中央有「马厩」
- 获胜:盘上只剩三子且形成一条「连环马」
Quick start
- The moment you are left with exactly three pieces on the board and they form a linked horse, you win.
- Once all 10 pieces are placed, movement begins — the first placer moves first. Move one piece one step along a line to an adjacent empty point, no jumping.
- No pieces are ever captured. After placing or moving, whenever three of your pieces form a linked horse, the piece you just placed (or moved) goes into the central stable — it's "put away" and leaves the board.
快速上手
- 当自己盘上恰好只剩三枚棋子,并且这三枚正好形成一条「连环马」,立即获胜。
- 10 枚棋子都放完后进入走子阶段,由先放子的一方先走。取自己一枚棋子沿线走一步到相邻空点,不能跨子。
- 这款棋不吃对方的子。放子或走子后,只要三枚己方棋子连成一条「连环马」,刚放下(或走到)的那枚就放进中央的马厩——它算「收好了」,离开棋盘。
Rules
Board and Setup
The board is the same as Zhi Qi: three nested squares, 24 points. The middle cell is the "stable."
In Hunan a mill is called a "linked horse." Each side has 10 pieces in hand; the first placer places first, then sides alternate.
Banking a Linked Horse
No pieces are ever captured. After placing or moving, whenever three of your pieces form a linked horse, the piece you just placed (or moved) goes into the central stable — it's "put away" and leaves the board.
Every linked horse you form drops your on-board count by one. The aim is to bank faster than your opponent while blocking their shapes.
Movement
Once all 10 pieces are placed, movement begins — the first placer moves first. Move one piece one step along a line to an adjacent empty point, no jumping.
As pieces thin out, the shapes that can still form a linked horse shrink too — keep your pieces close together.
Winning
The moment you are left with exactly three pieces on the board and they form a linked horse, you win.
If it's your turn and nothing can move, you lose.
Timer
Each turn lasts 60 seconds. When time runs out, the turn passes to the other side automatically.
You can change the difficulty anytime in Game Settings.
规则详解
棋盘与开局
棋盘和直棋一样:三个套在一起的正方形,24 个棋点。棋盘正中间那格叫「马厩」。
湖南人把三子连成的「直」叫「连环马」。双方各 10 枚棋子,全在手里,先手方先放,轮流放。
连环马入马厩
这款棋不吃对方的子。放子或走子后,只要三枚己方棋子连成一条「连环马」,刚放下(或走到)的那枚就放进中央的马厩——它算「收好了」,离开棋盘。
所以每凑一次连环马,自己盘上的棋子就少一枚。思路是「怎么让己方棋子更快入厩」,同时挡住对方成型。
走子
10 枚棋子都放完后进入走子阶段,由先放子的一方先走。取自己一枚棋子沿线走一步到相邻空点,不能跨子。
棋子越来越少,能凑成连环马的棋型也越来越少,要尽量让己方棋子彼此靠近。
胜负
当自己盘上恰好只剩三枚棋子,并且这三枚正好形成一条「连环马」,立即获胜。
轮到自己却一枚棋子都动不了,则判负。
计时
每步限时 60 秒,时间到了会自动换对方走。
可以在"对局设置"里换一个难度,随时都能换。