Push the Line · Standoff · 推珠棋·隔空

Three pieces shove two, two shove one, and one shoves nobody. Everything you gain on this hexagon, you gain by outnumbering.

三颗推两颗、两颗推一颗、单颗谁也推不动。六角盘上的每一寸地,都是靠人多挤出来的。

六角盘上以多推少,把对方挤下棋盘;标准开局双方隔着一片空地

Numbers win ground on a hexagon: shove the other side off the board, starting with open ground between you

玩法要点

Quick start

  1. Tap one of your pieces to pick it up, tap its neighbours along the same line to bring them along (three at most), then tap a lit spot or arrow to move the whole group one cell.
  2. Only moving along the line's own direction can push, and only with numbers: three push one or two, two push one, a single piece pushes nothing.
  3. A piece pushed off the rim is gone for good. Push six of the other side off the board and you win.

快速上手

  1. 点一颗自己的棋子选中它,还想多带几颗就接着点旁边同一条线上的——最多 3 颗,然后点亮起的格子或箭头,整队一起走一格。
  2. 沿着队伍自身的方向走才能推人,而且必须人多推人少:3 颗推 1–2 颗、2 颗推 1 颗,单颗谁也推不动。
  3. 被推的棋子如果正好在棋盘边上,就被挤出场外,永久离场;先推掉对方 6 颗的一方获胜。

Rules

The board and the opening

A hexagonal honeycomb five cells to a side: 61 points, each with up to six neighbours.

Both sides have 14 pieces. The standard opening fills your two nearest rows with 11 of them and puts the last 3 in the middle of the third row.

Open ground sits between the two sides, so nobody can touch anybody for the first few moves — this is the version to learn the feel on.

The first move alternates between the two sides from round to round.

Moving

Take 1-3 of your own pieces. They must stand in a straight line with no gap between them.

The whole group moves one cell in one of the six directions, in one of two ways.

In line: along the direction the group itself points, forwards or backwards. This is the only move that can push.

Broadside: sideways, in any direction other than the group's own line. Every destination must be empty, so a broadside never pushes anyone.

A single piece moves the same way; it simply cannot push.

Pushing the other side

Only an in-line move pushes, and only with numbers: three push one or two, two push one.

Equal numbers on the line stand each other off (one on one, two on two, three on three) and nobody moves.

The pushed line needs somewhere to go: either an empty cell behind it, or the edge of the board.

If one of your own pieces sits behind them, they cannot be pushed; your own pieces in the way block you the same way.

A push advances exactly one cell, not all the way along the line.

Playing it on screen

On your turn every piece that can move breathes in rings. Selected pieces stop breathing and show 1, 2, 3 beside them in selection order. The ones wearing an amber glow can reach the other side this turn — and an amber glow on an enemy piece means you can shove that one right now.

Picking a group: tap one of your pieces; the pieces that can join it light up, and tapping one brings the group to two, then three. Tap a piece in the group to drop it, tap a piece that cannot join to start a new group, tap empty space to clear.

Moving: a teal ring is a broadside destination, an arrow is the in-line direction — an amber arrow means that move shoves someone. Tap any lit spot and the whole group moves.

Push by target: tap an amber-lit enemy piece and the group that can shove it is chosen for you (the bigger group wins ties); tap the same piece again to push. Any piece in the shoved run works.

Two markers sit on enemy pieces: an amber dashed ring with ↔ means "shoved one cell", a red dashed ring with ! means "pushed off the board for good". A dashed capsule groups the pieces that travel together.

The line at the top always shows how many pieces each side has pushed off, and says so when a turn is skipped or when neither side can move.

Winning

A piece pushed off the board is out for good and never returns.

The first side to push six of the other's pieces off the board wins.

If you have no legal move at all, your turn is skipped and play passes back — being stuck is not a loss here.

There is no automatic draw: if both sides circle forever, it is up to you whether to restart or carry on.

Timer

Each turn lasts 60 seconds. When time runs out, the turn passes to the other side automatically.

You can change the difficulty anytime in Game Settings.

规则详解

开局与棋盘

棋盘是每边 5 格的正六边形蜂窝,一共 61 个棋位,每个棋位最多和六个邻居相连。

双方各 14 枚棋子。标准开局:己方 11 枚填满靠近自己的两条横行,剩下 3 枚放在第三行正中间。

双方之间隔着一片空地,前几手谁也碰不到谁——这一版适合先熟悉走子和推子的手感。

双方轮流先手。

怎么走

每回合挑 1–3 颗自己的棋子,它们必须连成一条直线、中间不能有空格。

整队朝六个方向之一走一格,有两种走法。

直推:沿着队伍自身排列的方向往前或往后走。只有这种走法能推到对方。

侧移:朝队伍排列方向以外的方向整体平移,落点必须全是空位——侧移永远推不到人。

单颗棋子也能走,只是它谁也推不动。

怎么把对方推下去

只有直推能推人,而且必须人多推人少:3 颗可以推对方 1 颗或 2 颗,2 颗可以推对方 1 颗。

双方数量相等时(1 对 1、2 对 2、3 对 3)形成对峙,谁也推不动。

被推的那一串棋子后面必须让得开:要么后面是空位,要么它们正好在棋盘边上。

如果后面贴着你自己的棋子,就推不动;自己的棋子挡路时也一样,推不动就是不能走这一步。

一次只推一格,不是一路推到底。

怎么操作

轮到你时,能动的棋子会一圈圈呼吸;选中的棋子停止呼吸,旁边按选择顺序标出 1、2、3;其中亮着琥珀柔光的,是这一手就能顶到对方的棋子——对方棋子上的琥珀光,意思是「你现在顶得动它」。

选队:点一颗自己的棋子;接得上的同线棋子会跟着亮起来,再点就凑成 2 颗、3 颗。点队伍里的某颗=把它取消;点接不上的棋子=重新起一队;点空白处=全部取消。

走子:青色圆环是侧移的落点,箭头是直推的方向——琥珀色的箭头表示这一下会推到对方。点其中任意一个亮起的格子,整队就走。

想推谁就点谁:直接点一颗亮着琥珀光的对方棋子,会自动帮你选好能推它的队伍(人多的那支优先),再点一下同一颗就推过去。被推的一串里点哪一颗都算。

对方棋子上的提示分两种:琥珀色虚线圈加 ↔ 表示「会被顶走一格」,红色虚线圈加 ! 表示「会被推出棋盘、永久离场」;被虚线胶囊框住的几颗,是会被一起顶走的一串。

顶部那行会一直显示推出场外的进度;无子可动被跳过、或者双方都走不了,也都写在那里。

胜负

被挤出棋盘的棋子永久离场,不能再回来。

先把对方 6 枚棋子推出场外的一方获胜。

如果轮到你时一步也走不了,这一手跳过,交给对方走——走不动不算输。

这一版没有自动和局:双方一直绕圈时,可以自己决定重开还是继续。

计时

每步限时 60 秒,时间到了会自动换对方走。

可以在"对局设置"里换一个难度,随时都能换。

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