Taiwan Morris · 台湾直棋
Taiwan's version adds two more capturing shapes and lets a cornered player fly, so being ahead is not the same as being safe.
台湾版多了「擔」「摃」两种吃法,残局还能飞子——领先不等于安全。
在十二子直棋上加「擔」「摃」两种吃法和残局飞子
Adds two capture patterns and endgame flying to the twelve-piece game
玩法要点
- 棋子:双方各 12 枚
- 棋盘:三个同心正方形,24 个棋点,20 条可成「直」的线
- 获胜:吃光对方棋子
Quick start
- If it's your turn and nothing can move, pull one opponent piece first, then move. Win by capturing all the opponent's pieces.
- Once both sides have placed all 12, movement begins — the player who placed second moves first. Move one piece one step along a line to an adjacent empty point.
- Carry (擔): after moving, if two opponent pieces sit at the two ends of one square edge and your piece has just landed on the empty middle point, capture both.
快速上手
- 轮到自己却无子可动时,先拔掉对方一子再走。把对方棋子全部吃完即获胜。
- 双方各 12 枚放完后进入走子阶段,由后放子的一方先走。取自己一枚棋子沿线走一步到相邻空点。
- 擔:走子后,如果对方两枚棋子分别停在同一条正方形边的两端,而你的一枚棋子刚好走进这条边中间的空点,就同时吃掉这两枚。
Rules
Board and Setup
The board is the same as the twelve-piece game: three nested squares, 24 points. Each side has 12 pieces in hand and places them in turn.
Forming a mill while placing pins one of the opponent's loose pieces (remove it, occupy the point with your own).
Movement
Once both sides have placed all 12, movement begins — the player who placed second moves first. Move one piece one step along a line to an adjacent empty point.
Forming a mill by moving captures an opponent piece directly (take a non-mill piece first).
Carry and Pinch
Carry (擔): after moving, if two opponent pieces sit at the two ends of one square edge and your piece has just landed on the empty middle point, capture both.
Pinch (摃): after moving, if on any of the eight radial lines you form "two of yours around one enemy," capture the middle piece.
Flying and Winning
When you have three or fewer pieces left, you may "fly" — ignore adjacency and move a piece to any empty point on the board.
If it's your turn and nothing can move, pull one opponent piece first, then move. Win by capturing all the opponent's pieces.
Timer
Each turn lasts 60 seconds. When time runs out, the turn passes to the other side automatically.
You can change the difficulty anytime in Game Settings.
规则详解
棋盘与开局
棋盘和十二子直棋一样:三个套在一起的正方形,24 个棋点。双方各 12 枚棋子,全在手里,轮流放。
放子后连成「直」可以押子吃掉对方一枚散子(拿掉对方子、用自己的子占位)。
走子
双方各 12 枚放完后进入走子阶段,由后放子的一方先走。取自己一枚棋子沿线走一步到相邻空点。
走子后连成「直」直接吃掉对方一枚棋子(优先吃「直」以外的散子)。
擔与摃
擔:走子后,如果对方两枚棋子分别停在同一条正方形边的两端,而你的一枚棋子刚好走进这条边中间的空点,就同时吃掉这两枚。
摃:走子后,在八条放射线中的任一条上,形成「自己两子夹一枚对方子」,可以吃掉中间那枚。
飞子与胜负
当自己只剩不多于三枚棋子时,可以「飞」——不再受相邻限制,直接把一枚棋子移到棋盘上任意一个空点。
轮到自己却无子可动时,先拔掉对方一子再走。把对方棋子全部吃完即获胜。
计时
每步限时 60 秒,时间到了会自动换对方走。
可以在"对局设置"里换一个难度,随时都能换。